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Nathan Lange
Nathan Lange
Senior 3d Artist
Los Angeles, CA, United States

Summary

Senior 3d Artist with 20 years experience in the video game industry. I've worked as an environment artist, character/creature artist, & vehicle/weapon artist for many different titles. I have 10 years experience using Unreal, building out & lighting full levels, rigging/skinning skeletal meshes, also I'm very familiar with the material & blueprint system.
Shipped titles - Pirates of the Burning Sea, Supreme Commander 2, Guild Wars 2, Pirate 101, Murdered: Soul Suspect, Farlands, Skylanders, Archangel VR, PWND, Archangel: Hellfire, Walking Dead: Saints & Sinners, Ark: Extinction, Larcenauts, Immortals of Aveum, Star Citizen

Skills

Rendering3D Animation3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingHigh-poly ModelingWeapon ModelingVehicle ModelingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald
Substance B2M
Substance B2M

Productions

    • Video Game
      Star Citizen
    • Year
      2024
    • Role
      Senior Vehicle Artist
    • Company
      Cloud Imperium Games
    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Weapon Artist
    • Company
      Ascendant Studios
    • Video Game
      Larcenauts
    • Year
      2021
    • Role
      Senior 3d Artist
    • Company
      Impulse Gear
    • Video Game
      Walking Dead: Saints & Sinners
    • Year
      2020
    • Role
      Senior 3d Artist
    • Company
      Skydance Interactive
    • Video Game
      Archangel: Hellfire
    • Year
      2018
    • Role
      Senior 3d Artist
    • Company
      Skydance Interactive
    • Video Game
      Archangel
    • Year
      2017
    • Role
      Senior 3d Artist
    • Company
      Skydance Interactive
    • Video Game
      Murdered: Soul Suspect
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Airtight Games
    • Video Game
      Pirate101
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      KingsIsle Entertainment
    • Video Game
      Supreme Commander 2
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Gaspowered Games
    • Video Game
      Guild Wars 2
    • Year
      2012
    • Role
      Environment Artist
    • Company
      ArenaNet
    • Video Game
      Pirates of the Burning Sea
    • Year
      2008
    • Role
      Environment Artist
    • Company
      Flying Lab Software

Experience

  • Senior Vehicle Artist at Cloud Imperium Games
    Santa Monica, CA, US
    February 2023 - Present

    I'm a Senior Vehicle Artist at Cloud Imperium Games. I helped out with the Tumbril Storm, Origin X1, and Aapoa San'Tok.Yāi. Initial modeling/greybox, POM/detail pass, LODs, animation, UVs, physics and damage modeling

  • Weapon Artist at Ascendant Studios
    San Rafael, CA, US
    August 2022 - February 2023

    I was the weapon artist for Immortals of Aveum. I created all the blue modular sigils in the game start to finish & blocked out the green/red versions. I also whiteboxed most of the rare sigils & then later integrated them along with all of the gear in the game totems, lashes, rings, bracers, etc.

  • Senior 3d Artist at Impulse Gear
    San Francisco, CA
    September 2020 - September 2022

    Hard surface weapons/character artist for the VR multiplayer shooter Larcenauts

  • 3d Artist at Skydance Interactive
    Marina Del Rey, CA
    September 2016 - August 2020

    Working as a 3d artist on Archangel, and Archangel: Hellfire. Also PWNd & Walking Dead: Saints & Sinners

  • 3d Artist at Supergenius
    Oregon City, OR
    December 2015 - September 2016

    Working as a 3d Artist helping out with Farlands, Psychonauts: Rhombus of Ruin, and Skylanders

  • 3d Artist at Cryptic North (Perfect World)
    Seattle, WA, United States of America
    June 2014 - June 2015

    I worked as a 3d Artist for an unannounced project.

  • Senior Environment Artist at Airtight Games
    Redmond, WA
    March 2012 - September 2013

    Modeled and textured levels, props, and foliage in UDK for the squaresoft game Murdered: Soul Suspect. My duties: Concept, Model, Texture, Collision, LODs, Level Editing

  • Senior Environment Artist at KingsIsle Entertainment
    Austin, TX, United States of America
    July 2010 - February 2012

    Modeled, textured and lit levels, props, and ships for the online adventure game Pirates 101. My duties: Concept, Model, Texture, Lighting, Collision, LODs, Level Editing

  • Environment Artist at Gas Powered Games
    Redmond, WA
    August 2009 - July 2010

    Modeled, textured and lit levels, vehicles, and creatures for various game demos, and created several units and levels for Supreme Commander 2. My duties: Concept, Model, Texture, Lighting, Collision, LODs, Level Editing

  • Environment Artist at ArenaNet (NCsoft)
    Bellevue, WA, United States of America
    July 2008 - May 2009

    Modeled props and terrain textures, placed/painted them using a proprietary map editor. This was for ArenaNet's next upcoming title Guild Wars 2. My duties: Concept, Model, Texture, Collision, LODs.

  • Environment Artist at Flying Lab Software
    Seattle, WA, United States of America
    May 2005 - July 2008

    Responsible for the development of numerous environments for an online adventure game. My duties: Concept, Model, Texture, and Lighting for Props/Environments. Research and Development, and manage interns.

  • 3d Artist at Valkyrie Entertainment
    Seattle, WA, United States of America
    December 2004 - May 2005

    Develop outsourced content for several games, such as Forza Motorsport, and Mojo Master. My duties: Concept, Model, Texture, and Lighting for Props/Environments. Also User Interface, Character Rigging, Graphic Design.